Call of Duty: Warzone Review

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The Call of Duty: Warzone beta takes a vastly different approach than most other battle royales. Death is an inconvenience rather than the end, top-tier weapons are consistently easy to come by, and skill will only get you so far when there are no more armor plates to loot. While that means it excels at being accessible and easy to pick up, it pays a high cost where depth is concerned. Solos manage to get all of the good without very much of the bad from these trade offs, but the same can’t be said when you squad up. Still, the impressive 150 player count, tried and tested arsenal from Modern Warfare, and well-crafted, massive map consistently deliver excellent firefights even if they sometimes lack the genre’s high stakes and endless variety.

World of Warzone

Like Blackout before it, Warzone’s Verdansk battle royale map mashes up several familiar locations from Call of Duty’s past, albeit on a much larger scale. Verdansk is massive, dwarfing its predecessor and then some. And for a space this vast with a 150-player capacity, Warzone’s performance on PC impressed me as I rarely experienced frame drops or connectivity problems, which feels like a triumph in this context. I did have some trouble with mantling onto ledges in certain areas and the ping system just stops working if you try to use it at too long a range, not to mention that it isn’t nearly as intuitive or robust as the one found in Apex Legends. But these annoyances are very much the exception rather than the rule. You’ll be hard pressed to find an area devoid of well-crafted explorable structures brimming with weapons, supplies, and cash which can be redeemed at randomly placed buy stations for things like killstreaks, armor plates, or weaponry in loadout drops

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